Amid an explosive discussion at Dalrock about the knowledge of game in wider society*, commenter Jack penned a brilliant treatise on the basic outline of a good game toolbox. It’s as simple as three steps.
1.) Active Disinterest and how it utterly drives women crazy. (ignoring calls, proper frame control, taming your desire to overtly advertise your interest to her. eliminating your desire to emote)
The first detailed writings I saw on this exact topic (save for Leykis 101′s crude tips like don’t answer the phone on the weekend) were from Mystery. The problem is this: you can show a lack in a woman by not talking to her and not being around her; however, she won’t have any reason to get interested in you because you are not in her space. To get around this, Mystery developed a series of gambits to to stay socially engaged with a woman but to exude an aura that you were not actually interested in her. For this he deployed the body rock, isolating a woman in a group setting, and the neg. No game blog has arrived until it’s had a long and pointless debate about negs, and almost every discussion gets it wrong
Source: The Badger Hut

